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Jigow

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  Population:   13,210 (56% goblinkin, 31% orcs, 13% other races) Government:  The assigned taskhand, Durth Mirimm, has a strained partnership with the two elder leaders of the goblin and orc clans. Defense:  Taskhand Mirimm's small platoon of Aurora Watch soldiers bolsters the sizable ranks of the local warriors. Commerce:  Most basic goods and services can be found here, though their quality reflects their rough and rural origins. Hostels and lodges offer rooms and provisions for travelers. Organizations:  A central temple to the Luxon presides over a district called the Jumble (see "Geography" later in this section). Each clan maintains their own network of artisans and merchants. A tenuous alliance of goblin clans and territorial orc clans once scavenged along the northern shores of Xhorhas, warring and competing for survival. Over the past century, the Kryn Dynasty has worked to bring the two roving factions together. The negotiations were long and ard...

Blightshore

The blackened seaboard that forms the easternmost edge of Wildemount is a savage wasteland struggling to recover from the arcane havoc wrought by the Calamity so many years ago. The Miskath Strand was once a temperate expanse of arboreal pulchritude and coastal tranquility, but it has since become a lonely stretch of hazardous terrain and maddening isolation. This coastline of cursed earth and the surrounding area have come to be known as Blightshore, a fitting moniker for the once-proud seaside paradise defiled by the Betrayer Gods . Here, among the Miskath Strand's smoldering remains, explorers vie for the opportunities offered up by Blightshore's weird new varieties of flora and fauna—not to mention the hidden wealth that lurks within the lightless vaults of the Betrayers themselves. Life in Blightshore is difficult at best; for many, it represents a true test of spirit as they weather the persistent chaos of Blightshore's terrain. While the Dwendalian Empire and its co...

Races of Exandria

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The world of Exandria are populated by people of many different races. Many of the races present in  D&D lore have a home in Exandria. However, some of those races have cultures that differ from those of their kin elsewhere in the multiverse. Dwarves Dwarves’ long memories give them uncommon insight into the world of the past. However, this connection to the past can make their societies resistant to change, even when change is desperately needed. Dwarves are few and far between in Xhorhas , and those few who are native are known as duergar, or “deep dwarves.” Though some duergar have joined with the Kryn Dynasty and dwell on the surface, most live in the ancient tunnels of the Underdark and harbor a deep-seated enmity for the drow. Duergar insurgents, striking Kryn settlements or seeking hidden paths toward the surface from perhaps a dozen small outposts in the Underdark, are trying to carve out their own underground dominion. Kryn forces have been successful in holding o...

The Luxon

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The Luxon is the central deity of the Kryn Dynasty of Xhorhas and their way of life, but study of the Luxon beyond the borders of Xhorhas has only recently begun. The Luxon doesn’t have an active consciousness or personality. The worship of them is largely a system of pure faith, backed by scientific and metaphysical truths that stem from the discovery of the beacons and the Krynn Dynasty leadership who interpret their meaning.  It is believed that the Luxon cherishes unity in community, but also values free choice and the power of the individual mind. For each soul to carve a unique path is the best way for a soul to learn about the world. Casting off the teachings of Fate and Destiny taught by some of the current pantheon, the followers of the Luxon are taught that the real power of the universe comes from the power of choice. Many possible futures all await your path, and the universe trembles with anticipatory power as you approach every decision.   Clerics who draw power...

Lesser Idols

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After the banishment of the Prime Deities and the Betrayer Gods after the Calamity , the mortal realm was left to its own devices. Beyond the trickle of divine assistance allowed by the Divine Gate, mortal creatures are now the keepers of the future of the planet of Exandria. This vacuum of influence has given rise to a number of powerful entities who may not rival the gods in their abilities or influence, but now unchallenged, can amass a modest following of their own. These idols present themselves in many different ways, some as honorable guardians of the helpless, and others as the tyrannical gods they aspire to be. Many of these beings have ambitions they wish to fulfill and can offer great power to mortals in exchange for their servitude.

Classes and Subclasses

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All 13 classes are available to players in Exandria. Additionally, players can play as the Blood Hunter class, have three new subclasses open to them (t he Echo Knight for the fighter and Chronurgy Magic and Graviturgy Magic for the wizard  based on the Krynn Dynasty's expertise in dunamancy,  primal magical energy of potentiality and actuality), and have different gods (including the Luxon ) open to them as as Clerics and unique  patrons as Warlocks. BLOOD HUNTER Blood Hunter Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows—even as they remain ever vigilant against being drawn to the darkness that consumes the monsters they hunt. In choosing this path, every blood hunter irrevocably gives a part of themself to their cause—physically, emotionally, and sometime...

Xhorhas

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Xhorhas, on the continent of Wildemount, was once a land dominated by the Betrayer Gods . It was their seat of power during the Calamity , and after their defeat, it was left a war-scarred wasteland prowled by demons. Today, it is a land populated by diverse creatures and people often considered to be monsters by their neighbor, the totalitarian Dwendalian Empire.  Kryn Dynasty The dominant political power in Xhorhas is the Kryn Dynasty, founded by drow who fled the Underdark and escaped the fell influence of Lolth the Spider Queen. They have discovered the power of an unusual deity of light and rebirth called the Luxon . The Bright Queen of the Kryn Dynasty leads her people to glory in this blighted land. DROW FACE THE SUN FOR THE FIRST TIME Many beings lived in the wastes of Xhorhas before the drow of the Kryn Dynasty escaped the Underdark and built their civilization on the surface. Goblins, hobgoblins, bugbears, orcs, lizardfolk, kobolds, and countless other beings have banded ...