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Races of Exandria

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The world of Exandria are populated by people of many different races. Many of the races present in  D&D lore have a home in Exandria. However, some of those races have cultures that differ from those of their kin elsewhere in the multiverse. Dwarves Dwarves’ long memories give them uncommon insight into the world of the past. However, this connection to the past can make their societies resistant to change, even when change is desperately needed. Dwarves are few and far between in Xhorhas , and those few who are native are known as duergar, or “deep dwarves.” Though some duergar have joined with the Kryn Dynasty and dwell on the surface, most live in the ancient tunnels of the Underdark and harbor a deep-seated enmity for the drow. Duergar insurgents, striking Kryn settlements or seeking hidden paths toward the surface from perhaps a dozen small outposts in the Underdark, are trying to carve out their own underground dominion. Kryn forces have been successful in holding o...

The Luxon

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The Luxon is the central deity of the Kryn Dynasty of Xhorhas and their way of life, but study of the Luxon beyond the borders of Xhorhas has only recently begun. The Luxon doesn’t have an active consciousness or personality. The worship of them is largely a system of pure faith, backed by scientific and metaphysical truths that stem from the discovery of the beacons and the Krynn Dynasty leadership who interpret their meaning.  It is believed that the Luxon cherishes unity in community, but also values free choice and the power of the individual mind. For each soul to carve a unique path is the best way for a soul to learn about the world. Casting off the teachings of Fate and Destiny taught by some of the current pantheon, the followers of the Luxon are taught that the real power of the universe comes from the power of choice. Many possible futures all await your path, and the universe trembles with anticipatory power as you approach every decision.   Clerics who draw power...

Lesser Idols

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After the banishment of the Prime Deities and the Betrayer Gods after the Calamity , the mortal realm was left to its own devices. Beyond the trickle of divine assistance allowed by the Divine Gate, mortal creatures are now the keepers of the future of the planet of Exandria. This vacuum of influence has given rise to a number of powerful entities who may not rival the gods in their abilities or influence, but now unchallenged, can amass a modest following of their own. These idols present themselves in many different ways, some as honorable guardians of the helpless, and others as the tyrannical gods they aspire to be. Many of these beings have ambitions they wish to fulfill and can offer great power to mortals in exchange for their servitude.

Classes and Subclasses

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All 13 classes are available to players in Exandria. Additionally, players can play as the Blood Hunter class, have three new subclasses open to them (t he Echo Knight for the fighter and Chronurgy Magic and Graviturgy Magic for the wizard  based on the Krynn Dynasty's expertise in dunamancy,  primal magical energy of potentiality and actuality), and have different gods (including the Luxon ) open to them as as Clerics and unique  patrons as Warlocks. BLOOD HUNTER Blood Hunter Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows—even as they remain ever vigilant against being drawn to the darkness that consumes the monsters they hunt. In choosing this path, every blood hunter irrevocably gives a part of themself to their cause—physically, emotionally, and sometime...

Xhorhas

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Xhorhas, on the continent of Wildemount, was once a land dominated by the Betrayer Gods . It was their seat of power during the Calamity , and after their defeat, it was left a war-scarred wasteland prowled by demons. Today, it is a land populated by diverse creatures and people often considered to be monsters by their neighbor, the totalitarian Dwendalian Empire.  Kryn Dynasty The dominant political power in Xhorhas is the Kryn Dynasty, founded by drow who fled the Underdark and escaped the fell influence of Lolth the Spider Queen. They have discovered the power of an unusual deity of light and rebirth called the Luxon . The Bright Queen of the Kryn Dynasty leads her people to glory in this blighted land. DROW FACE THE SUN FOR THE FIRST TIME Many beings lived in the wastes of Xhorhas before the drow of the Kryn Dynasty escaped the Underdark and built their civilization on the surface. Goblins, hobgoblins, bugbears, orcs, lizardfolk, kobolds, and countless other beings have banded ...

The Moons of Exandria

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Exandria has two known moons that orbit the planet: Catha, the larger and closer of the moons, is the herald of night travel and shines a bright white when visible in the sky. Catha is considered to be intrinsically tied to Sehanine, the Moon Weaver , and is regarded by some as a creation of the Moon Weaver to watch over the just and hide those who require obfuscation. Ruidus, the second moon of Exandria, is much smaller and farther away. With a slower rotation around the world and dark red-brown coloring, Ruidus is often difficult to see among the stars of the night sky and nearly impossible to spot during the day. Little is known of Ruidis, though older cultures and texts speak of it as an omen of ill tidings, or even a remnant of a Betrayer God plot left abandoned and unrealized. FIVE ADVENTURERS JOURNEY ACROSS THE WASTES OF XHORHAS, WATCHED BY THE MOONS CATHA AND RUIDUS

The Calamity

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The battlefields of the catastrophic showdowns of the Calamity were scattered across Exandria, but it was Xhorhas that suffered the full destructive powers of the gods.The immensity of power wielded by the Prime Deities and Betrayer Gods was enough to wound the landscape for eons, and the irresponsible use of arcane knowledge developed by the mortals ensured the ruin of their own legacy. Little record remains of the terrible war, but its effects are still felt today. The sheer magnitude of the energies unleashed in the ensuing battles by gods and mortals alike was enough to fray the boundaries holding back the elemental chaos, spilling unbridled destruction into the world. It completely rearranged the known flow of magical ley energy across Exandria. The dark kingdom of Ghor Dranas was reduced to ash, but the conflict devastated Exandria’s peoples, razing entire cities and inspiring in many a desire to flee from this plane of existence entirely. So great was the loss of life during ...

The Gods

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The Divine Gate, established during the Divergence, is a powerful barrier between the Material Plane and the divine realms. The Divine Gate sealed away both the Betrayer Gods and the Prime Deities within their respective domains in hopes of salvaging the new age and preventing another Calamity . If the Divine Gate were to be destroyed by the unanimous effort of the Prime Deities, all powers would be unleashed, threatening armageddon. Thus, the gods patiently watch their creations from beyond the veil, lending what small power they can send through the gate to aid the goals of their faithful. In the absence of the gods, lesser entities seek to gain power and influence, making pacts with mortals and offering their own gifts in exchange for favor, worship, or deeds done in their name. Prime Deities The circle of Prime Deities includes the leaders and luminary creators that battled the Primordials and instigated the Founding, forging the mortal races of Exandria. They represent a spectrum ...

Call of the Netherdeep

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The greed of mortals has awakened a powerful entity long thought destroyed.   A cataclysmic war among gods and mortals occurred on Exandria centuries ago. This war, known as the Calamity , ended when the Prime Deities locked their evil brethren—and themselves—behind a Divine Gate that prevents the gods from directly interfering with the affairs of mortals.  The gods can still bestow power upon their faithful and send powerful supernatural beings to help enact their will, but they can’t directly touch the mortal works of Exandria.  Both the noble Prime Deities and the selfish Betrayer Gods imbued their mortal champions with supernatural gifts that granted them strength enough to challenge their divine foes.  Contents: The Calamity  The moons of Exandria  Gods of Exandria Xhorhas  The Luxon War with the empire  Timeline  Jigow Blightshore Races of Exandria  Classes  and Subclasses Lesser Idols (Warlock Patrons) Heroes rest in the was...